11/3/2023 0 Comments Hex crawl dnd map maker![]() ![]() If they take any short rests, make a lot of noise, try to take a short cut, or do anything else that might attract attention (or if I just feel like it), I’ll check more than the usual twice. Once during the travel day and once when the PCs stop to take a long rest. In general I check from random encounters twice per day during a hex crawl. When my players embark on a big hex crawl, I create three different tables – a hostile encounters table, a exploration encounters table, and a story encounters table. ![]() Pages 85 – 87 of the Dungeon Master’s Guide have some great advice for building your own random encounter tables, so I won’t rehash what’s already been written. A lot of different encounters will keep your hex crawl from becoming a predictable grind. The more variety you can inject into a table, the more interesting your game play will be. I find hex crawls call for huge varied encounter tables. Now it’s time to blog about building random encounter tables to give your hex crawls some extra awesome. First I wrote about the design principles behind the setting and then I gave you my hex crawl tips, since Exploration Age was built for that sort of adventure. Over the last couple weeks on this blog I dove deep into my campaign setting, Exploration Age.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |